The room of Chloe
Interactive installation, 2003
It is an installation based on a live overlay of a video stream on a fixed background where a person sits from behind. In front of the projection stands a chair.
By settling on this chair, the viewer activates a detection system that triggers both a narration, in voice-over mode, and a camera that captures it. This digital stream is then projected in encrusted on the wall projection. The viewer then finds himself in front of the character of the video narration.